AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in Algeria Q1 2022
Explore the performance of the top 5 Disney games on Android in Algeria during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the performance of the top 5 Disney games on the Android platform in Algeria showcased diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals significant insights into the popularity and engagement of these games.
MARVEL Future Revolution from Netmarble exhibited a notable increase in weekly revenue, peaking at approximately $286 in the final week of March. Weekly downloads remained relatively stable, fluctuating between 163 and 290, with a slight dip in mid-quarter. Weekly active users showed a gradual decline from 1K to 620 throughout the quarter.
Marvel Contest of Champions by Kabam Games, Inc. saw its weekly revenue peak at around $219 in the last week of December, followed by fluctuations and ending at $59 in the final week of March. Weekly downloads experienced a high point of 1.6K in early January, later stabilizing around 1K. The active user base started at 3.1K and maintained a steady trend, culminating at 3.1K by the end of March.
Pirates of the Caribbean: ToW from JOYCITY Corp. experienced peak weekly revenue of $51 at the end of January. Downloads showed a significant spike to 1.3K in mid-January before settling down to lower numbers around 94 by the end of March. The active user trend mirrored this, starting at 1.2K and peaking at 2.7K in mid-January, then leveling off at around 1.1K towards the end of the quarter.
MARVEL Strike Force: Squad RPG by Scopely saw its weekly revenue fluctuate, peaking at $29 in the last week of December and dropping to $12 by the end of March. Weekly downloads remained low but saw a significant increase towards the end of the quarter, reaching 538. Active users started at 552 and showed a steady trend, ending at 490.
MARVEL Future Fight, also from Netmarble, had a peak weekly revenue of $37 in late December, with minor fluctuations throughout the quarter, ending at $10 by the end of March. Downloads peaked at 4.7K in late January before settling to around 447 by the quarter's end. The active user base remained strong, starting at 9.1K and peaking at 13.3K in late January, eventually stabilizing around 8.9K.
For more detailed insights and data on app performance, visit Sensor Tower.